Phasmophobia's cursed possession has players draw one out ten cards from its deck, but multiple of the same card can appear within it. Each Arcana has a different effect that can help or hinder the player, depending on what is drawn.
All Ten Arcana
Some cards have a lower rate of spawning in the deck than others. There are only 10 cards that can spawn, and because there can be multiple of the same card, it is rare to see all 10 Arcana in one deck. Players must be in the Investigation Area when drawing the cards for them to work. After a card is used, they are burned up.
Related: What happens if you don’t say goodbye to the Ouija Board in Phasmophobia?
- The Sun - Drawing will fully restore sanity.
- The Moon - Drawing will deplete sanity to 0.
- The Tower - Drawing causes an interaction such as the fusebox going out or the TV to turn on.
- The Wheel of Fortune - Drawing causes the card to burn either red or green. If green, the player restores their sanity by 25 percent. If red, the player loses 25 percent of their sanity.
- The Devil - Drawing triggers a Ghost Event. This can be breathing, light flickering, electronic malfunction, turning lights red, or shattering them entirely.
- The High Priestess - Drawing resurrects a dead teammate from the location they died.
- The Hanged Man - Drawing this card kills the player and has a very low chance of spawning.
- Death - Drawing causes a Cursed Hunt.
- The Hermit - Drawing locks the ghost into place, preventing it from hunting or moving location.
- The Fool - This card will appear as another card when drawn but will reveal itself as The Fool when burning. It does nothing, and any Tarot Card drawn during a Hunt will become The Fool.
For more on Phasmophobia, check out Is there a grace period after hunts in Phasmophobia? on Pro Game Guides.