The Veilbreaker update in Warframe introduced a variety of additions including new Archon mods, and a brand-new Warframe, Styanax. Along with new additions, a long list of gameplay adjustments have been implemented. These changes focus mainly on weapon buffs and nerfs, including changes in regard to ammo pick-up rates and holstering speeds. In this guide, we'll break down all the weapon buffs, nerfs, and changes in Warframe Veilbreaker update.
All Weapon Buffs and Nerfs in Warframe Veilbreaker
In the Veilbreaker update, tons of changes have been implemented to the weapons mechanics in Warframe. These changes revolve around ammo pick-up rate, ammo capacity, holstering speed, and headshot damage. Apart from that, there have been massive adjustments made to the functionality of the Speargun and many AoE weapons. The following are all weapon changes introduced in Warframe Veilbreaker.
Ammo pick-up rate changes
The ammo types in Warframe have been simplified with the removal of Sniper and Shotgun ammo, leaving only three ammo types—Primary, Secondary, and Heavy. Each weapon now has an ammo pick up rate value, which denotes the number of ammo received when picking up an ammo box. Additionally, the base ammo pick-up value for Primary and Secondary weapons has been increased. The following are all the changes to ammo pick-up rates for weapons in Warframe Veilbreaker:
Primary Weapons
1 Ammo Per Pick-up
- Kuva Bramma
- Kuva Ogris
- Kuva Zarr
- Lenz
- Proboscis Cernos
3 Ammo Per Pick-up
- Tonkor
- Kuva Tonkor
4 Ammo Per Pick-up
- Tenet Envoy
5 Ammo Per Pick-up
- Carmine Penta
- Penta
- Secura Penta
- Ogris
9 Ammo Per Pick-up
- Zarr
10 Ammo Per Pick-up
- Torid
15 Ammo Per Pick-up
- Arca Plasmor
- Catchmoon (Primary)
- Cedo
- Cernos
- Cernos Prime
- Corinth
- Corinth Prime
- Daikyu
- Dread
- Drakgoon
- Exergis
- Felarx
- Hek
- Komorex
- Kuva Chakkhurr
- Kuva Drakgoon
- Kuva Hek
- Lanka
- MK1-Paris
- MK1-Strun
- Mutalist Cernos
- Paris
- Paris Prime
- Phantasma
- Rakta Cernos
- Rubico
- Rubico Prime
- Sancti Tigris
- Simulor
- Sporothrix
- Sporelacer (Primary)
- Snipetron
- Snipetron Vandal
- Sobek
- Synoid Simulor
- Strun
- Strun Prime
- Strun Wraith
- Tenet Arca Plasmor
- Tigris
- Tigris Prime
- Vaykor Hek
- Vectis
- Vectis Prime
- Vulkar
- Vulkar Wraith
20 Ammo Per Pick-up
- Tombfinger (Primary)
40 Ammo Per Pick-up
- Acceltra
- Aeolak
- Alternox
- Astilla
- Astilla Prime
- Boar
- Boar Prime
- Gaze (Primary)
- Ignis
- Ignis Wraith
- Kohm
- Kuva Kohm
- Miter
- Opticor
- Opticor Vandal
- Stahlta
- Tenet Tetra
- Vermisplicer (Primary)
60 Ammo Per Pick-up
- Amprex
- Javlok
- Scourge
- Scourge Prime
- Trumna
- Zhuge Prime
Primary Weapons with Ammo Regen
- Bubonico: From 9/s to 4.5/s
- Flux Rifle: From 40/s to 24/s
- Fulmin: From 30/s to 20/s
- Shedu: From 28/s to 3.5/s
Secondary Weapons
3 Ammo Per Pick-up
- Angstrum
- Prisma Angstrum
- Kulstar
4 Ammo Per Pick-up
- Castanas
- Sancti Castanas
- Pox
- Talons
5 Ammo Per Pick-up
- Akarius
9 Ammo Per Pick-up
- Kuva Seer
20 Ammo Per Pick-up
- Akbronco
- Akbronco Prime
- Atomos
- Brakk
- Bronco
- Bronco Prime
- Catabolyst
- Catchmoon (Secondary)
- Cyanex
- Detron
- Epitaph
- Euphona Prime
- Gaze (Secondary)
- Kohmak
- Twin Kohmak
- Kompressa
- Kuva Nukor
- Kuva Brakk
- Mara Detron
- Nukor
- Pyrana
- Pyrana Prime
- Sepulcrum
- Sporelacer (Secondary)
- Sonicor
- Staticor
- Tenet Detron
- Tombfinger (Secondary)
- Twin Rogga
- Vermisplicer (Secondary)
- Zakti
- Zakti Prime
- Zymos
Secondary Weapons with Ammo Regen
- Cycron: Decreased from 40/s to 20/s
- Tenet Cycron: Decreased from 40/s to 20/s
Ammo capacity changes
Primary Weapons
- Arca Plasmor: Increased from 48 to 50
- Corinth: Increased from 132 to 135
- Gaze (Primary): Decreased from 400 to 200
- Kuva Zarr: Decreased from 15 to 5
- Kuva Ogris: Decreased from 30 to 7
- Kuva Tonkor: Decreased from 60 to 11
- Miter: Increased from 72 to 80
- Proboscis Cernos: Decreased from 9 to 7
- Sporelacer (Primary): Decreased from 130 to 60
- Tenet Envoy: Decreased from 24 to 16
- Tombfinger (Primary): Decreased from 540 to 120
- Vermisplicer (Primary): Decreased from 226 to 90
- Zarr: Decreased from 84 to 60
Secondary Weapons:
- Epitaph: From 60 to 40
- Gaze (Secondary): From 400 to 200
- Vermisplicer (Secondary): From 226 to 90
Related: Warframe Veilbreaker – All Archon Mods and abilities, explained
Alt Fire ammo requirement changes
- Fulmin - Alt fire ammo requirement increased from 10 to 15.
- Bubonico - Alt fire ammo requirement increased from 3 to 9. Regen faster when empty for two seconds.
- Tenet Tetra - Alt fire is no longer a toggle and doesn’t require a full mag to fire. Total damage based on ammo in mag on fire.
Mods and Arcane changes
The following are a number of Mods and Arcane changes that have been implemented to counteract the changes in ammo. All Arcane and Mods stats below are shown at max level.
- Rifle Ammo Mutation: Converts Secondary ammo pick-ups to 50% Ammo pick-up.
- Pistol Ammo Mutation: Converts Primary ammo pick-ups to 50% Ammo pick-up.
- Shotgun Ammo Mutation: Converts Secondary ammo pick-ups to 50% Ammo pick-up.
- Sniper Ammo Mutation: Converts Secondary ammo pick-ups to 50% Ammo pick-up.
- Primary/Secondary Merciless Arcane: Removed +100% Ammo Maximum bonus.
- Vigilante Supplies Mod: Converts Secondary ammo pick-ups to 30% ammo pick-up.
- Mirage’s Explosive Legerdemain Augment: Damage dealt from Proximity Mines increased from 500 to 1000.
Headshot damage changes
Some changes were made to counter blank range AoE weapons from getting too powerful. As a result, Radiation damage can no longer trigger headshots in Warframe Veilbreaker. Apart from that, the base damage multiplier for headshots has been increased from 2x to 3x.
Speargun rework
Spearguns are not required to be retrieved by players once thrown. Instead, simply tapping the reload button will return the Speargun to you automatically. Additionally, Spearguns can now be thrown by tapping the Alt Fire button instead of having to charge it.
Holster speed changes
With decreased ammo capacity for many guns, players will be encouraged to swap weapons more frequently. Therefore, weapon holster speeds have been significantly decreased. The following are a number of Arcanes and Mods that have been adjusted to accommodate the changes in weapon holstering speeds. All Arcane and Mods stats below are shown at max level.
- Vigorous Swap
- Removed the 100% Holster Speed bonus on equipment.
- Streamlined Form
- Removed +60% Holster Rate bonus.
- Slide buff increased from 15% to 30%.
- Friction Reduction increased from 15% to 30%.
- Synth Reflex
- Removed the 100% Holster Speed bonus and reload 5% of Magazine/s when holstering Primary and Secondary weapons.
- Replaced with +40% Bullet Jump for 2 seconds.
- Speed Holster Aura Mod
- Renamed to Holster Amp.
- Removed the +120% Holster Rate bonus.
- Now deals +60% Damage for 3 seconds on equipment.
- Primary/Secondary Dexterity Arcane
- Removed the +60% Holster Speed bonus.
- Reflex Draw, Soft Hands, Twitch (Conclave)
- Removed Holster Rate buff.
- Now applies -40% Weapon Recoil and -40% spread for 8 seconds on equip.
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