I've fallen deep into the Halls of Torment, and I can't get out. Okay, not really; my runs usually end in defeat, which frees me from the more difficult levels. That said, I've experienced victory, and this has taught me which items and classes to pair together. Items can drastically change a build, so it's important to use the right ones.
Best Items in Halls of Torment
The following are the best items I recommend for every class in Halls of Torment. This list was compiled using builds in my gameplay, as well as theory crafting. Different builds may call for different items, but these play to the character's strengths. Keep in mind the game is in early access, so new items or balance changes may be introduced. That said, here are the best Halls of Torment Items.
Swordsman
- Garment: Shadow Cloak
- Footwear: Spike Boots
- Gloves: Fencer Gauntlets/Thornfists
- Headwear: War Horns
- Necklace: Blood Catcher
- Ring: Echoing Band
- Ring: Wooden Ring
Archer
- Garment: Chain Mail
- Footwear: Runner Shoes
- Gloves: Hunting Gloves/Quickhand Gloves
- Headwear: Wind Crown
- Necklace: Collar of Confidence
- Ring: Wooden Ring
- Ring: Copper Ring
Exterminator
- Garment: Blazing Shell
- Footwear: Firewalker Boots
- Gloves: Hunting Gloves
- Headwear: Ruby Circlet
- Necklace: Collar of Confidence
- Ring: Seal of Rebirth
- Ring: Iron Ring
Cleric
- Garment: Chainmail
- Footwear: Runner Shoes
- Gloves: Quickhand Gloves
- Headwear: Wind Crown
- Necklace: Bloodcatcher
- Ring: Iron Ring
- Ring: Echoing Band
Shieldmaiden
- Garment: Shadow Cloak
- Footwear: Elven Slippers
- Gloves: Fencer Gauntlets/Thornfists
- Headwear: War Horns
- Necklace: Collar of Confidence
- Ring: Iron Ring
- Ring: Echoing Band
Related: Halls of Torment Gold Farm Guide
Sorceress
- Garment: Chain Mail
- Footwear: Electrostatic Treads
- Gloves: Hunting Gloves
- Headwear: Thunder Crown
- Necklace: Collar of Confidence
- Ring: Wooden Ring
- Ring: Seal of Rebirth
Warlock
- Garment: Shadow Cloak
- Footwear: Runner Shoes
- Gloves: Invocator's Grasp
- Headwear: War Horns
- Necklace: Collar of Confidence
- Ring: Pest Ring/Demonic Bond/Necromancers Clutch
- Ring: Seal of Rebirth
All Items in Halls of Torment, Explained
Garments
Name | Effect | Unlock | Cost |
Blazing Shell | Has a high chance of burning enemies that touch you. (50%) +6 Block Strength | Chapter II: Ember Grounds (Scorched Slayer 1) | 8,000 Gold |
Chain Mail | +10% Health Capacity +3 Defense | Starting Item | 2,000 Gold |
Defiant Plate | Gives 3 Defense for 5 seconds after receiving damage. (Cannot exceed 30 Defense) | Story: Steady Shield (Who needs defense?) | 7,000 Gold |
Hunter's Garb | Increases damage by 8% per second while standing still, up to 40%. Resets when you move. | Story: Swift as an Arrow (Taking Aim) | 6,000 Gold |
Blood-Soaked Shirt | A slain enemy has a 3% chance to give you 1 HP. | Story: Path of the Sword (Blood's Taste) | 5,000 Gold |
Plate Armor | +6 Block Strength | Starting Item | 2,000 Gold |
Shadow Cloak | Spawns shadow nearby that damage enemies and increase block chance. | Story: Demonic Pact (Stepping Back) | 5,000 Gold |
Footwear
Name | Effect | Unlock | Cost |
Electrostatic Treads | Charges up when you move. When fully charged emits an electric shock wave that damages and stuns enemies. | Story: Lightning Storm (Electrostasis) | 8,000 Gold |
Elven Slippers | Increases block strength while moving to a cap of ten. Increasing movement speed increases the cap. Standing still removes the bonus. | Story: Swift as an Arrow (Novice Archer) | 4,000 Gold |
Firewalker Boots | Leaves behind a trail of fire. Fire has a chance to burn enemies that pass over it. | Story: Scorched Earth (Firewalker) | 8,000 Gold |
Bogged Boots | Leaves behind a trail of goo that slows enemies. Goo disappears after ten seconds, or several enemies pass through it. | Chapter 1: Haunted Caverns (Slime Slayer 1) | 4,000 Gold |
Pace Setter | Regenerates 1 HP every second you are not moving. | Story: Unholy Crusade (Fragile Stamina) | 4,000 Gold |
Plated Boots | +3 Defense | Starting Item | 2,000 Gold |
Runner Shoes | +15% Movement Speed | Starting Item | 2,000 Gold |
Spike Boots | Drops ten spikes when you take damage. These deal 100 damage and stun the enemy. Recharges after 4 seconds and cannot be blocked. | Story: Path of the Sword (Forward) | 3,000 Gold |
Related: Halls of Torment Tips & Tricks Guide
Gloves
Headwear
Name | Effect | Unlock | Cost |
Wind Crown | 1% attack speed for 5s for each killed enemy (up to +50% attack speed). | Story: Swift as an Arrow (Untouchable) | 7,000 Gold |
Fighter's Headband | On killing a boss or elite Activate health regeneration for 60 seconds regenerating 1% health per second. | Story: Path of the Sword (Undaunted) | 3,000 Gold |
Gorgon Mask | Every second you look at the enemies, you slow them. Deals 1 damage per stack slow on the enemies when triggering. | Unavailable | 5,000 Gold |
Helmet | +3 defense +3 block strength | Starting Item | 2,000 Gold |
Hood | +12% health capacity +2 defense | Starting Item | 2,000 Gold |
Ruby Circlet | Deals 4% additional damage for each burning enemy. Limited to 60%. | Story: Scorched Earth (Burning Masses) | 8,000 Gold |
Thunder Crown | Hitting electrified enemies with magic attacks triggers lightning. The lightning deals 100 damage and has a chance to electrify the target. | Story: Lightning Storm (Queen of Thunder) | 7,500 Gold |
War Horns | Every 5s you perform a war cry which weakens enemies in its range for 5s adding 3 stacks of fragile to them. | Chapter I: Haunted Caverns (Hellhound Slayer I) | 4,000 Gold |
Necklaces
Name | Effect | Unlock | Cost |
Blood Catcher | Each time you've dealt 100x your maximum health in damage, you regenerate 1 health point. | Story: Unholy Crusade (Fragile Body) | 6,000 Gold |
Collar of Confidence | +5% damage for each enemy in your pickup range. The maximum is 50% | Story: Swift as an Arrow (Confident) | 8,000 Gold |
Duelist's Spark | 50% damage -5% damage for each enemy in your pickup range | Story: Steady Shield (Duellist) | 8,000 Gold |
Jade Amulet | +50% XP Gain | Milestones (Novice) | 5,000 Gold |
Maiden's Tear | When you would take damage, regenerate 10% health instead. Recharges 90 seconds. | Story: Steady Shield (Maiden's Blessing) | 5,000 Gold |
Scars of Toil | +0.07% damage for each missing health point | Story: Path of the Sword (Novice Swordsman) | 6,500 Gold |
Warrior's Fervour | When picking up a potion, add a rage buff for 15 seconds. Takes 60 seconds to recharge. +100% Attack speed +100% Damage | Unavailable | 4,000 Gold |
Gatherer's Charm | Helps you locating ingredients for new potions. +10% Movement Speed | Free Cupbearer (Forgotten Viaduct) | 0 Gold |
Rings
Name | Effect | Unlock | Cost |
---|---|---|---|
Copper Ring | Increases the base critical damage by 40% | Starting Item | 2,500 Gold |
Demonic Bond | Every 5 seconds, you summon an imp to fight by your side. They will be gone after a set time which can be extended. Can handle 5 summons at a time. | Story: Ember Grounds (Flamedancer) | 5,000 Gold |
Echoing Band | Damaging an enemy with Physical attacks has a 20% chance to deal 40% of the damage as splash damage. | Story: Path of the Sword (Power Hitter) | 8,000 Gold |
Guiding Star | While attacking: +40% attack speed, -30% movement speed While moving: -30% attack speed, +40% movement speed | Story: Swift as an Arrow (Forward Evermore) | 6,000 Gold |
Iron Ring | +10 base attack damage | Starting Item | 4,000 Gold |
Necromancers Clutch | Every 15 seconds, you summon a skeleton to fight for you. They will perish after a set time, but their life force can be extended. Can handle 5 summons at a time. | Chapter I: Haunted Caverns (The Skeleton Lord) | 5,000 Gold |
Ring of Fire | Transforms the damage type of your main weapon into fire. It has now a +15% chance to Burn enemies on hit. | Story: Scorched Earth (Novice Exterminator) | 5,000 Gold |
Pest Ring | Summons a rat every 2 seconds. Rats bite up to 10 random enemies applying 5 debuffs at random with each bite. | Story: Scorched Earth (Pest Killer) | 3,500 Gold |
Ring of Thunder | Transforms the damage type of your main weapon into electric. It has now a +15% chance to Electrify enemies on hit. | Story: Lightning Storm (Thunderstrike) | 5,500 Gold |
Seal of Rebirth | When you die, the seal breaks and revives you with 50% of your max health | Milestones (Trader I) | 10,000 Gold |
Wooden Ring | +10% base crit chance | Unknown | 2,500 Gold |
For more information on Halls of Torment, check out Halls of Torment Tier List – Best Characters and Halls of Torment Wellkeeper Guide & Location on Pro Game Guides.
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Best Items for each class in Halls of Torment
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