Monster Hunter Rise Sunbreak is a grand expansion that features a lot of monsters for you to take down. While you'll do your best to break and carve these monsters to make better weapons and armor, they'll also be doing their best to make the world's best hunter meet their doom. One monster who's a particularly hard nut to crack is Daimyo Hermitaur, along with another Carapaceon Shogun Ceanataur. Here are its weaknesses, resistances, & drops in MHR Sunbreak.
All Daimyo Hermitaur information and weaknesses in MHR Sunbreak
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Type | Carapaceon | Threat Level | 5/10 |
Main Weakness | ![]() ![]() Fire/Thunder | Minor Weakness | ![]() Ice |
Main Status Weakness | ![]() Poison | Resistant to | ![]() ![]() Dragon/Water |
Large Carapaceons that live in coastal regions and sandy soil, Daimyo Hermitaurs use their massive claws to guard themselves against enemy attacks.
These creatures wear wyvern skulls on their backs, unlike the shells carried in their infancy. These shells serve not only as protection, but also as a method for attacking prey.
Daimyo Hermitaur Elemental weakness in Monster Hunter Rise Sunbreak
If you use weapons that are perfect for inflicting elemental damage—such as Dual Blades, Insect Glaive, and Sword and Shield—it's best to use Thunder> Fire>Ice in that order of effectiveness against Daimyo Hermitaur. It's pointless using Water or Dragon against this Carapaceon as it is immune to both types of damage.
You want to attack Hermitaur's head and claws for the best damage possible. But, if you have the sharpness, attacking its shell is the next best thing.
Parts | ![]() Fire | ![]() Water | ![]() Thunder | ![]() Ice | ![]() Dragon |
---|---|---|---|---|---|
Head | 30 | 10 | 35 | 20 | 0 |
Torso | 15 | 5 | 20 | 10 | 0 |
Shell | 20 | 5 | 25 | 10 | 0 |
Right Claw | 35 | 5 | 20 | 10 | 0 |
Right Leg | 15 | 5 | 15 | 10 | 0 |
Left Claw | 35 | 5 | 20 | 10 | 0 |
Left Leg | 15 | 5 | 15 | 10 | 0 |
Arm | 15 | 5 | 15 | 10 | 0 |
Daimyo Hermitaur Weapon location weakness in Monster Hunter Rise Sunbreak
For Diamyo Hermitaur, Blunt weapons are the way to go for inflicting damage. Anywhere you hit will with a Blunt weapon deal decent damage, but its head, torso, and claws are where players should strike for increased damage. If you use Cutting or Ammo weapons, attack the arms and legs.
Parts | Cut | Blunt | Ammo |
---|---|---|---|
Head | 50 | 60 | 45 |
Torso | 40 | 50 | 30 |
Shell | 22 | 40 | 25 |
Right Claw | 25 | 30 | 15 |
Right Leg | 35 | 40 | 30 |
Left Claw | 25 | 30 | 15 |
Left Leg | 35 | 40 | 30 |
Arm | 40 | 45 | 30 |
Daimyo Hermitaur Status resistances and ailment effectiveness in MHR Sunbreak
Zero stars mean it is immune to that ailment, while three stars mean it's highly effective against that monster. The best ailment to use against Daimyo Hermitaur is Poison, then Blast. But, if using elemental weapons, inflicting Fireblight (throwing a Firebeetle) and Thunderblight (throwing a Thunderbeetle) is also a plus.
Poison | ★★★ | Exhaust | ★ |
Stun | ★ | Fireblight | ★★ |
Paralysis | ★ | Waterblight | ★ |
Sleep | ★ | Thunderblight | ★★ |
Blast | ★★ | Iceblight | ★ |
Daimyo Hermitaur Drop Rates - Carves, capturing, breaking, & more in MHR Sunbreak
There are numerous ways to get monster parts, but it all heavily revolves around a percentage system, which is ultimately RNG. You may get a rare item or none at all.
- There are multiple ways to gain items:
- You can generally carve three times once the monster is dead, but this can change with skills and the type of monster
- All chopped appendages of said monster can usually be carved once
- Capturing the monster instead of killing it can alter the percentage of rewards
- Breaking monster parts, such as claws, wings, etc., increase the odds of getting more parts
- From the white drops that fall from the monster. This typically happens when monsters fight each other
- Gaining rewards for completing your quest
Materials | Target Rewards | Capture Rewards | Broken Part Rewards | Carves |
---|---|---|---|---|
Hermitaur Cortex | 32% | 45% | --% | 45% (Body) |
Hermitaur Hardclaw | 43% | 22% | 70%[x2] (Claw) 30%[x1] (Claw) | 33% (Body) |
Monster Hardbone | 15% [x2] | 8% [x2] | 10%[x2] (Shell) | 12% (Body) |
Fine Black Pearl | 10% | 15% | -- | 10% (Body) |
Timeworn Crimson Horn | --% | 10% | 90% (Shell) | --% |
Crab Pearl+ | --% | --% | --% | --% |
You can also get the following as dropped materials. These often drop from monster-on-monster fights: Hermitaur Cortex 80%, Fine Black Pearl 20%, and Crab Pearl + 80%.
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Daimyo Hermitaur weaknesses, resistances, & drops – MHR Sunbreak
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