Triangle Strategy comes from the team that created Octopath Traveler and continues to use its beautiful art style. The tactical RPG released a demo that allowed players to get a first-hand experience with it. Square Enix and Nintendo have recently revealed that they have considered player feedback and have made some changes.
Players downloaded triangle Strategy over one million times, and 25,000 of those players filled out the survey. This gave the developer plenty of information as to what needed balancing. Readers can find the list of changes below.
Full list of changes
Loading Times
- Loading times during events have been reduced and are now approximately 10 seconds shorter in the most notable scenes.
- We aim to further shorten loading times by launch.
Events
- In the debut demo, it was necessary to return to the world map after seeing an event. In the final version of the game, you will be able to view a series of scenario events in succession, reducing the number of times the player is sent back to the world map.
- Auto-play and Skip features have been added. Auto-play can be activated during an event with the ZR button, and events can be skipped with the + button.
- Conversation logs, event and information review features, and character profiles have been added.
- The cursor speed on the world map is now faster when selecting events . Additionally, icons for character episodes and side stories have been made easier to distinguish.
Battle Difficulty
- “Hard" and "Easy" difficulty settings have been added.
Battle Operation
- Camera controls have been adjusted:
- Degree of zoom-in and zoom-out can now be adjusted freely.
- The camera can now be rotated 90 degrees by quickly tilting the right stick.
- Camera rotation sensitivity has been adjusted.
- By changing commands while hovering the cursor over an enemy within attack range, you can compare and evaluate estimated damage and accuracy rates.
- "Simulation Mode" added, allowing you to check estimated results of actions against enemies inside and outside your attack range.
- Weapon type icons are now displayed to easily distinguish an enemy's type and weapons.
- Added emphasis to target lines extending from boss characters with especially powerful attacks.
- Hovering the cursor over enemies displays their turn order.
- The turn order of units on the map is now shown on the AT Bar as well.
- Location of the command window during battle has been changed to improve visibility.
- More options have been added for screen visibility, effects, and controls.
Other Changes and Improvements
- Controls for Serenoa during exploration phase have been improved.
- A button input is now required to enter/leave houses (to prevent entering by mistake).
- Panel colors when selecting a destination have been adjusted.
- Added an icon indicating when a back attack is possible.
- Added a feature that automatically creates quicksave data after a set number of turns during battle.
- Implemented gameplay tips during loading screens.
- Added a screen during battle preparation to show which units are or are not deployed.
- Added a feature to display guides about terrain effects during battles.
- Added a feature to allow the button guide information at the bottom of the screen to be hidden.
- Added a feature to show a character’s final destination prior to using an ability that involves character movement.
- Improved the display for buffs, debuffs, and the number of turns effects will last on objects.
- Implemented a battle retry feature.
- Button assignments have been adjusted.
The biggest changes come in the form of quality of life updates and improvements during combat. It is always nice to see developers listen to their community and implement the changes they request to improve a game. Triangle Strategy was given a release date of March 4, 2022, during the Nintendo Direct on September 23, 2021, so fans will have to wait until next year to play the full game.
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