When you're mowing down groups of Infested enemies or taking on an unstoppable Unyielding foe, Warhammer 40,000: Darktide's Weapon Traits can make all the difference between success and failure. Furthermore, knowing what traits to look for so that your weapons can be as powerful as possible can also make a huge difference. With these things in mind, here is every Weapon Trait in Warhammer 40K: Darktide.
All Warhammer 40K Darktide Weapon Traits
- Adhesive Charge: Your grenades stick to Monstrosities.
- All or Nothing: Adds 2% to 5% Power, scaling with Stamina.
- Bash: Adds 1% to 4% Critical Chance for three seconds on Punishing enemies.
- Between the Eyes: Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.6 seconds to 0.9 seconds on Weak Spot Hit.
- Blaze Away: Adds 2% Power based on how long you keep shooting.
- Blazing Spirit: Enemy gains +1% to 2%/+2% to 4% Stacks of Soulblaze on Critical Hit.
- Bloodletter: +2% to 4% Bleed stacks from Special Attacks.
- Bloodthirsty: 100% Critical Chance on Special Attack kill.
- Born in Blood: Adds 1% to 2.5% Toughness on Close Range kill.
- Brutal Momentum: Ignore Enemy Hit Mass for 1.5 seconds to 4.5 seconds on Weak Spot kill.
- Can Opener: Adds one to four Rending on Special Attack on Armored enemies.
- Cavalcade: Adds 1% to 4% Critical Chance. Stacks up to five times based on duration of Continuous Fire.
- Ceaseless Barrage: Continuous firing increases Suppression over time.
- Charmed Reload: Adds eight bullets loaded on Critical Hit.
- Confident Strike: Adds 5% to 8% Toughness on Chained Hit.
- Crucian Roulette: Adds 4% Critical Chance for each empty chamber in your weapon.
- Deadly Accurate: Adds 27.5% to 50% additional damage on crit Weak Spot hits.
- Deathblow: Ignore Enemy Hit Mass for 3.5 seconds on Weak Spot kill.
- Deathspitter: Adds 5% to 6.5% Power for one second to 1.375 seconds on Close Range kill.
- Decapitator: Adds 10% to 25% Rending for five seconds on Enemy One-Shot. Stacks three to five times.
- Decimator: Adds 10% to 20% Power on Hit. Stacks five times.
- Deflector: This Weapon blocks both Melee and Ranged attacks. Additionally, Block cost is reduced by 3% to 12%.
- Devastating Strike: Ignore Enemy Hit Mass on Critical Hit. Lasts two to four seconds.
- Dumdum: Adds 1% to 2.5% Close Range damage on Repeated Hit. Stacks five times.
- Efficiency: Adds 33% Reduced Ammo use after not shooting for four to 5.5 seconds.
- Executor: Adds 2% to 5% on Repeated Weak Spot Hit. Stacks five times.
- Exorcist: Quell 2% to 5% of Peril on repeated weak spot hit.
- Expansive: Adds 2% to 5% Melee Power for four seconds on hitting three or more Enemies with a Ranged Attack.
- Falter: Adds 30% to 60% Target Stagger on Weak Spot Hit.
Related: What are Infested Enemies in Warhammer 40K Darktide?
- Fan the Flames: Primary Attack ignores 30% to 60% Stagger Resistance on Burning Enemies.
- Fire Frenzy: Gain a 4% to 10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
- Flechette: Adds one Bleed Stack on Critical Hit.
- Flesh Tearer: Adds one to four Bleed Stacks on Critical Hits.
- Focused Channeling: Your Secondary Attack cannot be interrupted.
- Full Bore: Adds 2% to 5% Power for five seconds when every pellet in a shot hits the same enemy.
- Gets Hot!: Adds 1% to 4% Critical Chance that scales on Heat Level.
- Ghost: Immune to ranged attacks for 0.4 seconds to one second on weak spot hit.
- Gloryhunter: Adds 4% to 10% Toughness on Elite Kill.
- Hammerblow: Adds 7.5% to 20% Impact for 1.5 seconds on Hit. Stacks five times.
- Hand-Cannon: Adds 20% to 35% Rending on Critical Hit.
- Haymaker: Adds 1% to 4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks five times.
- Headhunter: Adds 2% to 5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks five times.
- Headtaker: Adds two to five Power for 3.5 seconds on Hit. Stacks five times
- Hit & Run: Immune to Ranged Attacks for 0.4 to 0.7 seconds on Close Range Kill.
- Infernus: Adds two to three Burn Stacks on Critical Hit to a maximum of six to nine Stacks.
- Inspiring Barrage: Replenish 10% Toughness over time during Continuous Fire. Stacks up to five times.
- Lacerate: Adds one to four Bleed Stacks on non-Weak Spot Hits.
- Limbsplitter: Adds 10% to 25% on First Attack in a Chain. Subsequent Attacks have a reduced 10% to 25% Power.
- Man-Stopper: Increased Cleave on Critical Hit.
- Mercy Killer: Adds 20% to 50% Weak Spot Damage on enemies with Bleed Stacks.
- Momentum: Adds 7.5% to 15% Toughness on Multiple Melee Hit.
- No Respite: Adds 12.5% to 20% Damage on Hit, scaling with Stagger.
- Onslaught: Chaining Charged Attacks reduces their Charge Time by a reduced 4% to 10%. Stacks five times.
- Opening Salvo: Adds 7.55% to 15% Power on Salvo's First shot.
- Overpressure: Adds 2% to 5% Power, scaling with remaining Ammunition. Stacks five times.
- Perfect Strike: Critical Hits ignore Hit Mass Bonus from Armor.
- Pierce: Special Attacks ignore Hit Mass Bonus from Armor.
- Pinning Fire: Adds 5% to 20% Power for every Enemy you Stagger. Stacks five times.
- Pinpointing target: Adds 5% to 20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks three times.
- Point Blank: Adds 15% to 20% Ranged Critical Chance on Kill for two seconds.
- Powderburn: Adds 5% to 15% Suppression and 5% to 15% Recoil on close range kill.
- Power Cycler: Increased Energized Duration on Chained Energized Hits.
- Precognition: Adds 2% to 5% Weak Spot Damage & Critical Damage for five seconds on successful Dodge.
- Punishing Fire: Adds 2% to 8% Power on Ranged Attacks for three seconds on Multiple Hit Special Attack.
- Punishing Salvo: Adds 5% to 20% Weak Spot Damage on second and third shots in a Salvo.
- Quickflame: Adds 5% to 10% Reload Speed if empty.
- Raking Fire: Adds 15% to 30% Damage when shooting Enemies in the back.
- Rampage: Adds 10% to 20% damage for three seconds on Multiple Hit.
- Reassuringly Accurate: Adds 4% to 10% Toughness on Critical Hit Kill.
- Rending Shockwave: Adds two to eight Rending, scaling with your charge time of Secondary Attack.
- Rev It Up: Adds 5% to 15% Movement Speed for two seconds on Weapon Special Activation.
- Riposte: Adds 2% to 5% Critical Chance for five seconds on successful Dodge.
- Roaring Advance: Adds 5% to 15% Movement Speed while firing.
- Run 'N' Gun: You can Hipfire with this weapon while Sprinting.
- Ruthless Backstab: Adds 20% to 50% Rending on Backstab Hit.
- Savage Sweep: Adds 100% to 200% Cleave for three seconds on Multiple Melee Hit.
- Scattershot: Adds 4% Critical Chance for four seconds on Multiple Hit.
- Shattering Impact: Adds one to four Rending on Armored Enemies.
- Shock & Awe: Adds 25% to 40% reduced Enemy Hit Mass for 0.5 seconds on kill. Stacks five times.
- Showstopper: Adds 5% to 20% Elite enemy Explodes on kill.
- Shred: Adds 2% to 5% Bonus Critical Chance on repeated hit. Stacks five times.
- Skullcrusher: Target receives one to four Stacks of 5% Damage on Stagger. Lasts one to five seconds.
- Slaughterer: Adds 7.5% to 15% Power for two seconds on kill. Stacks five times.
- Smackdown: Adds 5% to 10% Critical Chance for two seconds on Special Action Hit.
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- Speedload: Adds 4% to 10% Reload Speed for two seconds after Sliding.
- Stripped Down: Adds 3% to 9% Sprint Speed while weapon is Active.
- Sunder: Your Energized Attacks have increased Cleave.
- Supercharge: Adds one to four Rending on Energized Hit.
- Superiority: Adds 5% Power for five seconds on Elite Kill. Stacks five times.
- Surgical: Adds 2% to 5% Critical Chance while aiming. Builds Stacks over time. Stacks five times.
- Sustained Fire: Adds 6% to 15% Damage on Second and Third shots in a Salvo.
- Tenderizer: Adds 7.5% to 15% Power to your next attack on Special Action Hit.
- Terrifying Barrage: Suppress Enemies within a five-to-eight-meter Radius on Close range Kill.
- Thrust: Adds 5% to 20% Power, scaling with Charge Time on a heavy attack. Stacks three times.
- Thunderous: Target receives one to four Stacks of 5% Brittleness on Hit. Lasts five seconds.
- Thunderstrike: Target receives one to four Stacks of 5% Impact if already Staggered. Lasts five seconds.
- Transfer Peril: Quell 2% to 5% of your Peril on Weak Spot Hit.
- Trauma: Adds 5% to 10% Impact for two seconds on Repeated Hit. Stacks five times.
- Trickshooter: Adds 2% to 5% Power on Chained Weak Spot Hit. Stacks five Times.
- Uncanny Strike: Adds 6% to 20% Rending on enemy weak spot hit for 2.5 seconds. Stacks five times.
- Unstable Power: Adds 2% to 5% Power, scaling with Peril.
- Unstoppable Force: Heavy Attacks ignore Hit Mass Bonus from Armor.
- Vicious Slice: Adds 2% to 5% Damage to Target for each Enemy already hit by the same Attack.
- Volatile Impact: Adds 1% to 4% Charge Speed on low Overheat. Stacks up to five times.
- Warp Flurry: Adds 4% to 10% Charge Rate on chained Secondary Attack. Stacks five times.
- Warp Nexus: Increases your critical hit chance by 2% to 5% at different increments of Peril up to four stacks.
- Wrath: Adds 10% to 20% Cleave on Hit. Stacks five times.
Want more information on Warhammer 40K: Darktide? Check out How to complete Malleus Monstronum Penance in Warhammer 40k Darktide and How to beat the Beast of Nurgle in Warhammer 40k Darktide
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All Warhammer 40K Darktide Weapons Traits list
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